A hands-on learning experience designed to help kids with inattentive behavior focus and engage with knowledge more effectively.
Team
Product Lead
3 Designers
10 weeks
Role
Research ( User Research, User Interview)
Device Product design ( IA, Prototyping. Interaction design )
|Overview
Learning something new is hard
It's harder for kids with inattentive behavior
In 10 weeks, we designed a hands-on learning experience using a projector to help kids with inattentive behavior focus longer and immerse with knowledge more effectively, without the limitations of physical space. This project won the Gold award for Character Design and the Silver award for Game Interaction Design at the Indigo 2024 Awards.
My Role: As the design lead for this master's capstone project, I am responsible for product research, ideation, the UI for projector screens, iPad prototyping, and testing.
|Research
User research: ADHD children and their parents
We consulted a psychiatrist who specializes in children (k-12) to delve into ADHD-related concerns and listened to patient stories to understand their needs better. Among the many ADHD challenges, such as inattention, hyperactivity, and impulsivity, we discovered that...
Suggestions from expert
Many kids struggle to focus, with 5.6 million in the U.S. affected in 2024. Parents often avoid the ADHD label, but the challenge is real. We aim to help kids stay focused and engaged, without relying on labels.
Market Research ...
We analyzed 10 ADHD and focus-related products to gather inspiration, including
ARVR games, Mobile
learning apps, and productivity IoT. My key takeaways are...
Hence,
we pivoted our approach to focus on a broader group of children, not just those with ADHD, to help all kids improve focus and create a positive learning experience.
|Problem
How might we enhance the learning experience for children exhibiting inattentive behavior to improve their attention span during learning at home?
|Ideation
We brainstormed around each phase of an 8-year-old child's typical after-school routine, prioritizing ideas based on their specific needs.
|Solution
An educational projector, paired with our haptic CUBE as a mouse, makes learning more fun, keeping you focused with a learning pal guiding and entertaining you along the way.
Earn extra rewards through the parenting track app on the iPad.
|Highlights
Painpoint
Noise or distractions in the study environment can easily interfere with kids' ability to focus.
Solution
Learning with the projector cuts off distractions, and the homepage makes it easy to view all lessons clearly.
Painpoint
Course content isn't always fun, and it can take a long time for kids to absorb, causing them to lose attention.
Solution
Each Course is combing with micro-lessons. Easy to maintain focus!
Painpoint
Repetitive learning makes it easy to lose attention quickly.
Solution
Learn ideas through play. Use glowing cubes in the game. Get haptic feedback and enhance your concentration.
Painpoint
Noise or distractions in the study environment can easily interfere with kids' ability to focus.
Solution
Kid select their lesson and select the practice mode. Magic Cube is the medium where they express their energy and interact with the session.
Painpoint
Learning can feel like a long journey where kids easily get lost, with no clear goals or resting points to guide them.
Solution
Supported by helpful improvement statistics, kids gain a sense of achievement and are motivated to stay engaged in learning longer.
Meantime on Mom's side...
Parents can surprise their kids with fun rewards based on real-time Studying Focus Analysis!
Rewarding System connected with real world!
Collect cubes to access new characters and exciting features. Parents have the choice to select the rewards to redeem.
|UI Testing
I evaluated our UI performance on the existing projector to ensure that the UI components and their states meet the minimum contrast ratio of 3:1, in alignment with
WCAG 2.1 Level AA standards.
|Visual Design
Simple to Read, Simple to Learn
We've chosen the "Open Dyslexic" font for our kid's interface to make learning easier and more enjoyable by improving readability and focus. And more visual cues like characters animation and vibrant colors.
|Information architecture